Getting started with a new codebase
(Source/Credits: https://dev.to/aswinmprabhu/getting-started-with-a-new-codebase-2n3e)
The process that helped me in getting started with new codebases while applying for GSoC 2019
title: Getting started with a new codebase published: true description: The process that helped me in getting started with new codebases while applying for GSoC 2019 tags: #beginners, #programming, #opensource, #productivity
Developers spend more time reading and editing the code that others have written than whipping out new code. This becomes exponentially harder if the codebase you are working with is totally unfamiliar to you. Some codebases can be BIG.
I have been working on my Google Summer of Code project for the past 3 months. But before I even got selected for GSoC, I had to dig through the GSoC website for projects that suited me. Once I found something interesting, I would clone their repository to try and get started with their codebase, just to see if the project suited me and if I could actually pull it off :smile:. After going through this exercise a fair number of times, I think I have gathered a few tips on how to do this as efficiently as possible.
Let's start with the obvious ones first...
1. Read the README :astonished:
OK. This is the most obvious one. I don't even know why I am mentioning this one. But it's not just the README.md, there might also be a CONTRIBUTING.md (or something equivalent.. a wiki maybe). I think this is more useful for someone looking to contribute to the project. This file can tell you things like the directory structure, project architecture, git workflow, etc. The git workflow is especially important. The project might have specific instructions on how to format your commit messages or how to name your branches. Readme will have information on how to build the project. So, as soon as I finished reading the Readme I would clone it, build it, run it.
2. Be the user before being the developer
I admit that this one is quite hard to do if you are planning to contribute to something like kubernetes. But if it is a web app or something, try it out before you start hacking on it. It is hard to fix something if don't know what that thing does. Let's just leave it at that.
3. Find a surface point and dive deep
By "surface point", I mean a user-facing interface. This might be a UI element like a form or server interface like a REST API endpoint. Once such an interface is found, try and understand how it works by diving deeper into its inner workings. If it is an API endpoint, find the handler function for the HTTP request. Then see what that function does. So on and so forth.
4. Use global search
Searching is much better than poking around the directory structure. I found that searching is especially useful for finding "surface points". Say you are looking for a specific HTML form, it is important to know what to search. Searching for input boxes might yield a hundred results. It is better to search for unique strings like the placeholders of the input boxes. In the case of server codebases, searching for endpoints like "/posts" should work. Any half-decent editor will have global search if not, use tools like grep, silver searcher, ripgrep, etc.
5. Start with the tests
I think that writing and fixing tests are the best way to get started with a new codebase. This helps me understand what the code is doing and gives me enough exposure to the codebase to later start contributing code. Integrations tests are the best to understand how the whole thing comes together. The unit tests are a great source of documentation to understand how to use the code that they are testing.
6. Use good dev tools
This one deserves sub points.
a. Using sourcegraph - Trying to read code on GitHub is like navigating a maze blindfolded. Sourcegraph is a really cool tool that makes reading code in the browser bearable by giving you powerful IDE-like features right in the browser. They even have a chrome extension that gives you some of these features on GitHub.
b. Using a good editor/IDE - Features like "go to definition" and "hover documentation" are insanely helpful when navigating a new codebase.
c. Using a debugger - Debuggers are really helpful when you need to understand the behavior of a piece of code. Stepping through code in good editors like VSCode is much better than littering code with print statements (No judging though). Debuggers also give me the call stack which is a great way to analyze the control flow.
d. Using static code analyzers - These tools usually give you a good idea about the architecture of the code base. For example, go-guru is a code analysis tool for golang that can answer questions like "Which concrete types implement this interface?" or "Where might a value sent on this channel be received?". These are question that an editor like VSCode will not be able to answer. Tools that can generate UML diagrams or API overviews for languages like C++ or Java also exist.
7. Silly One - Knowing English helps when reading Shakespeare
Ugh...bad analogy...I know. What I am trying to say is, I found that knowing at least the basics of the programming language really helps when you are trying to understand a codebase. I used to think that if you know one language you kind of know them all. Then I discovered Haskell. This is especially true for languages like haskell which might be completely different from languages you might know. It's not just haskell though, for example, I found it hard to understand the concurrency concepts in golang just by reading code that uses them. Understanding codebases is hard as is, not knowing the language primitives just makes it harder.
P.S. I don't think you need to know the entire codebase to become productive with it. My GSoC project has 5 different components that run as separate processes and I need to only work with one and know the API of the others. Also, stupid pen-paper diagrams work well when trying to break down complex architectures.
Happy Hacking !!
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